Integrated 3rd party 2D and 3D physics engine.Fully scripted interaction and behavior.Fully featured viewer and editor applications.Native rendering API support (DirectX, Vulkan, Metal).Support for Mac, Linux, Android and iOS.High-fidelity Physically-Based 3D rendering (this will be expanded later, 2D to come first).Fast 2D rendering (UI, particles, sprites, etc.).The plan for this project is to mostly take already implemented code from the Hazel-dev repository and integrate it into this one, done within videos and supported by explanations. There is a much more advanced version of the engine in a private repository called Hazel-dev, accessible to supporters on Patreon. ![]() Because of this the development inside this repository is rather slow, since everything has to be taught and implemented on-camera. The plan for Hazel is two-fold: to create a powerful 3D engine, but also to serve as an education tool for teaching game engine design and architecture. If changes are made, or if you want to regenerate project files, rerun the Win-GenProjects.bat script file found in scripts folder.
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